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Nexus Clash :: View topic - Enchanting Wizard - What to go for
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Enchanting Wizard - What to go for

 
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Sihoiba
Architect of Anguish


Joined: Jan 20, 2010
Posts: 2080

PostPosted: Mon Jul 12, 2010 3:56 pm    Post subject: Enchanting Wizard - What to go for Reply with quote

The aim to enchant as much as possible (hence the schizophrenic skill purchases), and generally support. I'm not too fussed about actually being able to kill things, but actually being able to help on a raid would be nice.

1 10 Search
2 10 Sense Magic
3 10 Repair Item
4 0 -- Saved --
5 20 Smithing
6 0 -- Saved --
7 0 -- Saved --
8 30 Master Smith
9 0 -- Saved --
10 20 Infuse
11 20 Alchemy
12 20 Spellcraft
13 20 Heal Self
14 0 -- Saved --
15 40 Deep Spellcraft
16 20 Sorcerer's Might
17 0 -- Saved --
18 4 Scorching Fingers
18 5 Static Discharge
18 8 Mystic Shield
18 7 Reveal
18 5 Glacier Touch
19 20 Psychometry
19 -2 2 Exploration Badges
19 20 Spell Combat
20 30 Greater Infusion
21 30 Cosmic Affinity
22 30 Enchant Item

CP remaining including 8 more exploration badges 251.

The only thing I need to buy to complete the enchanting set is a death spell.

Do I go for Death Mantle because it's cheap (7Cp) and generally useful, but I have to find it?
Do I go for Black Jet (15CP) because it'll give me a higher damage autohit and I have it?

Then with the remaining CP:
Saving most for the (Bob vaguely spoiled) more permanent version of enchanting?
Learn fortify spell, etc, more death spells and attempt to have a 20 damage autohit (at 14MP a time)?
Learn to use melee weapons + martial spellcraft + guided blade to get more from enchanting and help bash wards/fortifications? Is Martial spellcraft a reason to learn BlackJet or Death Mantle (or another charge spell I have the electric one)
Actually learn Battle magic and do AoE with a ranged spell (and therefore learn black jet)?

Opinions/ideas/suggestions?
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Ezekiel
Elite Member
Elite Member


Joined: Jan 20, 2010
Posts: 527

PostPosted: Tue Jul 13, 2010 5:39 am    Post subject: Reply with quote

There are also discussions on changing the way spells work and generally increasing their effectiveness/usability, so things could change quite dramatically for wizards.. Mine is certainly holding onto CP in the hope that something interesting comes along for wizards, so far I've spent 60CP on battle magic, 60CP on deep spellcraft, 90CP on spell empowerment and it still hasn't allowed me to kill more than 1 person in single combat before I'm reduced to kicking them for 3 damage at 10% to hit. Razz
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honestmistake
Active Member
Active Member


Joined: Feb 12, 2010
Posts: 314

PostPosted: Fri Jul 23, 2010 4:38 am    Post subject: Reply with quote

Ny Wiz is 23rd level and has only bought Martial Spellcraft cos I too am waiting for enchant rules to be worked out. Tis a bit of a pain really Wink
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