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Nexus Clash :: View topic - Infusing wizard
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Infusing wizard

 
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sohdbrimks
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Joined: Apr 14, 2011
Posts: 254

PostPosted: Mon Aug 22, 2011 6:28 pm    Post subject: Infusing wizard Reply with quote

I never played a wizard before (actually I never played any T3 class yet Laughing ) so please say if this is viable or not and also suggestions for the last skills.

1 10 Hand to Hand Combat
2 0 -- Saved --
3 20 Martial Arts
4 0 -- Saved --
5 0 -- Saved --
6 30 Advanced Martial Arts
7 10 Sense Magic
8 0 -- Saved --
9 0 -- Saved --
10 20 Infuse
10 20 Sorcerer's Might
11 20 Psychometry
12 20 Spellcraft
13 4 Frostbite
13 10 Seeking Hand
13 5 Ice Strike
14 20 Alchemy
15 10 Sense Morality
15 10 Swim
16 20 Planar Protection
17 8 Frost Charge
17 10 Rime Fangs
18 0 -- Saved --
19 0 -- Saved --
20 8 Glacier Touch
20 30 Greater Infusion
20 30 Cosmic Affinity
21 0 -- Saved --
22 60 Arcane Affinity
23 0 -- Saved --
24 60 Cosmic Mastery
25 0 -- Saved --
26 0 -- Saved --
27 90 Cosmic Oneness

My plan is to spend most of the time infusing, with some cold spells to defend myself if I'm atacked. As you have more AP then MP usually, my plan is to use Sorcerer's Might to get MP to help me infuse, while letting someone from the faction heal me.

Some questions:
- do Arcane Affinity reduce the cost of infusing?
- after I get the MP boosting skills later in T3, will Sorcerer's Might still be useful?
- is Enchant Item worth buying?
- does spell wand loaded with HtH spells use the HtH tree to determine hit chance? and is it worth buying it?
- is Pattern Weaver worth buying?
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LoganRuns
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Joined: Jan 19, 2010
Posts: 855
Location: NZST

PostPosted: Mon Aug 22, 2011 6:54 pm    Post subject: Re: Infusing wizard Reply with quote

sohdbrimks wrote:
15 10 Swim

I think you mean Water Breathing. The spell only costs 4CP, so you free up 6CP to spend on a non-ice offensive spell. You'll need one for those nasty adapting Nexus Champs.

Pattern Weaver is pretty nice, because instead of having to search up the specific spellgem you want, you just overwrite all the unwanted ones you found. Casting from spellgems is more effective than casting from memory, as it only costs 1MP per shot, so having a stockpile of gems to cast from is worth the 40CP for my Wizard.
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