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Posted: Mon Aug 22, 2011 6:28 pm Post subject: Infusing wizard
I never played a wizard before (actually I never played any T3 class yet ) so please say if this is viable or not and also suggestions for the last skills.
My plan is to spend most of the time infusing, with some cold spells to defend myself if I'm atacked. As you have more AP then MP usually, my plan is to use Sorcerer's Might to get MP to help me infuse, while letting someone from the faction heal me.
Some questions:
- do Arcane Affinity reduce the cost of infusing?
- after I get the MP boosting skills later in T3, will Sorcerer's Might still be useful?
- is Enchant Item worth buying?
- does spell wand loaded with HtH spells use the HtH tree to determine hit chance? and is it worth buying it?
- is Pattern Weaver worth buying?
Posted: Mon Aug 22, 2011 6:54 pm Post subject: Re: Infusing wizard
sohdbrimks wrote:
15 10 Swim
I think you mean Water Breathing. The spell only costs 4CP, so you free up 6CP to spend on a non-ice offensive spell. You'll need one for those nasty adapting Nexus Champs.
Pattern Weaver is pretty nice, because instead of having to search up the specific spellgem you want, you just overwrite all the unwanted ones you found. Casting from spellgems is more effective than casting from memory, as it only costs 1MP per shot, so having a stockpile of gems to cast from is worth the 40CP for my Wizard. _________________ Current:
Retired: Det. David Caruso, Oprah, X1-Alpha, your hands, Ambassador Kosh
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