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Nexus Clash :: View topic - [Item] Make Heavy Weapons Repairable and Craftable
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[Item] Make Heavy Weapons Repairable and Craftable

 
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grandioseMumble
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Joined: Feb 16, 2012
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PostPosted: Wed May 23, 2012 1:48 pm    Post subject: [Item] Make Heavy Weapons Repairable and Craftable Reply with quote

What the title says. While Chainsaws can already be created and improved by smiths, those same individuals can't, for some reason, bring themselves to hammer metal into the heads of Battleaxes, make shafts for Warhammers, or bolt together Sledgehammers. This is plain illogical, and also quite inconvenient for anyone who'd like to use non-Chainsaw heavy weapons. Right now, for instance, Battleaxes are strictly inferior to Tarnished swords, as both deal 7 slashing damage, but Battleaxes have lower accuracy and can't be improved.

While this isn't particularly terrible, as few groups use heavy weapons, it does make Heavy Weapons a much higher maintenance combat tree because all non-chainsaw weapons fall far behind in both accuracy and damage.


Last edited by grandioseMumble on Wed May 23, 2012 3:11 pm; edited 1 time in total
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SkullFace
Nexus Clash Veteran
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Joined: Jan 19, 2010
Posts: 2391
Location: Mars

PostPosted: Wed May 23, 2012 2:41 pm    Post subject: Reply with quote

Battleaxes and Warhammers can be buffed up to Pristine level.
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Shadok
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Joined: Aug 15, 2010
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Location: Gehenna (Earth Branch)

PostPosted: Wed May 23, 2012 3:30 pm    Post subject: Reply with quote

Sledgehammers are improvised weapons. You're not going to get them upgradeable.

But possibly having warhammers craftable is an option. And battleaxes. They already have statuses, so it'd not be a stretch to allow them to be created.
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"Oh, sorry, thought I was in a Vault of Enlightenment, not someone's booze cabinet." -Kharn
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grandioseMumble
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Joined: Feb 16, 2012
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PostPosted: Wed May 23, 2012 8:03 pm    Post subject: Reply with quote

Well, that deals with my suggestion quite well! I guess I was just confused. Crafting would still be sorta cool, though.
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BobGeneric
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Joined: Nov 07, 2009
Posts: 1783

PostPosted: Mon Jul 30, 2012 10:44 am    Post subject: Reply with quote

Promote.
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Kandarin
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 11, 2021 9:37 pm    Post subject: Reply with quote

The real problem here is that adding or tweaking crafting recipes is a tremendous pain because it's an old pile of code repetition. Bumping this as a self-reminder to turn it into a cleaner database-based solution.
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