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Wozzy Misinformation Meme Machine


Joined: Oct 16, 2012 Posts: 812
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Posted: Tue Aug 04, 2015 8:30 am Post subject: [QoL] Make your alts obvious to your other characters |
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For those of us who are geographically challenged, and lose track of which character is in which library after constantly dying...I'd like my alts to be a bit more obvious amongst the half dozen other characters. It might just be a me problem, since I don't look at names, just the colors of the characters to find my enemies, but making yours alts a color that stands out would be nice so you don't have to worry about zerg flags and such. |
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saulres So Very Sorry


Joined: Jan 19, 2010 Posts: 3720
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Posted: Tue Aug 04, 2015 9:04 am Post subject: |
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I kind of like this idea, but I'd expand it further. Especially with the smaller map, I'm constantly checking where all my characters are before doing anything, or immediately after respawning.
I'd rather see some kind of indicator in the map grid showing where my alts are in that grid. |
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Wozzy Misinformation Meme Machine


Joined: Oct 16, 2012 Posts: 812
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Posted: Tue Aug 04, 2015 9:15 am Post subject: |
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A map rework would be nice, to allow various toggle features such as nearby alts, the direction of the stronghold, or hell, allow faction lieutenants/leaders to set up waypoints for areas of interest (to a limit). Something like that deserves its own thread though. |
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Kylinn Nexus Clash Veteran


Joined: Feb 26, 2010 Posts: 1717
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Posted: Tue Aug 04, 2015 9:38 am Post subject: |
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Both would be good in different way, but making your own alts a distinctive color would indeed be helpful.
(Speaking from the viewpoint of someone just yesterday wondering why healing someone wasn't working. No, it wasn't my alt - but my alt was on the same tile without my realizing it.) |
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Kandarin Dreamweaver


Joined: Jan 19, 2010 Posts: 2278 Location: Charlotte's Bakery University
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Posted: Mon Jun 10, 2019 5:06 pm Post subject: |
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This is pretty straightforward quality of life and is a good idea. Once one has more than three or four characters, we've all tripped over this problem. |
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