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Nook Active Member


Joined: Oct 26, 2015 Posts: 233
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Posted: Fri Jan 22, 2016 12:08 pm Post subject: GOAL: Evil Tholaghruvian Nexus Champion |
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What makes or breaks this build?
What can be improved?
Level CP Skill
1 10 Search
1 0 -- Saved --
2 0 -- Saved --
3 0 -- Saved --
4 10 Ranged Combat
4 20 Archery
5 0 -- Saved --
6 0 -- Saved --
7 30 Advanced Archery
8 0 -- Saved --
9 0 -- Saved --
10 become a Myrm
10 0 Critical Hit
10 20 Meditation
10 Join Sires
11 0 -- Saved --
12 40 Enhanced Senses
12 20 Super Reflexes
13 0 -- Saved --
14 0 -- Saved --
15 0 -- Saved --
16 0 -- Saved --
17 10 Hand to Hand Combat
17 20 Dodge
17 30 Evasion
17 10 Sense Magic
17 10 Planar Protection
17 20 Thrown Weapons
18 0 -- Saved --
19 0 -- Saved --
20 become Nexus Champion
20 0 Tattoo of Altered Luck
20 30 Tattoo of the Wandering Way
21 60 Tattoo of Leaguestep
22 30 Tattoo of Strength
23 0 -- Saved --
24 0 -- Saved --
25 30 Tattoo of Sorcery
25 30 Tattoo of the Origami Tiger
26 0 -- Saved --
27 0 -- Saved --
28 60 Tattoo of the Bengal Tiger
28 30 Tattoo of Resistance
29 60 Tattoo of Adaptation
30 30 Tattoo of Opposition
30 5 Swim
30 4 Firestrike
30 -40 40 Exploration Badges
30 40 Advanced Critical Hit |
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Repth Lore Developer


Joined: Jan 31, 2012 Posts: 1063
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Posted: Fri Jan 22, 2016 12:39 pm Post subject: |
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I'm not a huge NC theorycrafter but why the thrown without going for Adv. thrown? _________________ hi |
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Tathers Elite Member


Joined: Apr 04, 2011 Posts: 559
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Posted: Fri Jan 22, 2016 12:48 pm Post subject: |
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Either way you should join up with the Bikers! |
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GreatCatatonic Active Member


Joined: Mar 08, 2010 Posts: 357
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Posted: Fri Jan 22, 2016 1:00 pm Post subject: |
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First of all: Enhanced Senses at level 10.
Why thrown weapons when you already have a ranged damage type?
Why learn Sorcery for only one spell? A ranged one that you'll rarely hit with and will do barely any damage, to boot?
--Great |
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Nook Active Member


Joined: Oct 26, 2015 Posts: 233
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Posted: Fri Jan 22, 2016 1:22 pm Post subject: |
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Repth wrote: | I'm not a huge NC theorycrafter but why the thrown without going for Adv. thrown? |
I ran out of CP to put towards Adv Thrown but I might switch out Adv Crit and take thrown.
GreatCatatonic wrote: | First of all: Enhanced Senses at level 10.
Why thrown weapons when you already have a ranged damage type?
Why learn Sorcery for only one spell? A ranged one that you'll rarely hit with and will do barely any damage, to boot?
--Great |
I like grenades for AoE.
Learning one spell let's me get past adaptation, Firestrike was the cheapest and works on most non demons. |
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SocialJusticeWarrior Active Member


Joined: Apr 25, 2014 Posts: 128
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Posted: Fri Jan 22, 2016 1:25 pm Post subject: |
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You're not going to face too many enemy NCs anyway, and if you do, the thrown weapons class already has different options as far as damage types go. Pack a sling and a hatchet or throwing knife and you've got two damage types right there at your disposal. If you really wanted to use a spell, you'd be best off with one of the autohit spells, as your hitrate with non-autohit spells will be pretty poor. |
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GreatCatatonic Active Member


Joined: Mar 08, 2010 Posts: 357
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Posted: Fri Jan 22, 2016 3:03 pm Post subject: |
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Nook wrote: | GreatCatatonic wrote: | First of all: Enhanced Senses at level 10.
Why thrown weapons when you already have a ranged damage type?
Why learn Sorcery for only one spell? A ranged one that you'll rarely hit with and will do barely any damage, to boot?
--Great |
I like grenades for AoE.
Learning one spell let's me get past adaptation, Firestrike was the cheapest and works on most non demons. |
Okay, makes sense. A couple of suggestions for the Adaptation issue:
- Don't worry about it and just pass up the occasional Adaptation NC.
- Use your Bengal Tiger for slashing damage (the preferred option).
- Take Fire Dart as SJW mentioned; autohits are WAY better for uses like this.
- Carry a spare bow enchanted with another damage type.
--Great |
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ten_of_swords Mortal


Joined: Nov 02, 2015 Posts: 45
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Posted: Fri Jan 22, 2016 6:26 pm Post subject: |
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I don't think HtH + dodge + evasion & super reflexes are worth getting unless you're stacking with equilibrium's dodge at 0 MO. I was originally going equil NC myself, but plans have changed, and The Fool is going to be an Opp NC.
Also just before you become a myrm, get your 20 exploration badges so you can hit lvl 10 and get enhanced senses immediately. This also means you can get Leaguestep at lvl 20 instead of waiting for lvl 21, since you'll arrive with 90 CP, instead of 70 at T3.
Regarding getting past adaptation. Instead of super reflexes and the HtH dodge tree, get focused attack. Mr. Topsy Turvy did this. He's killed 2 or 3 adaptation NCs so far. The last one did involve using a 20% to hit kick before going back to the bow. |
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ten_of_swords Mortal


Joined: Nov 02, 2015 Posts: 45
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Posted: Fri Jan 22, 2016 6:44 pm Post subject: |
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So this is what I would have done, dropping the dodge skills, adding in Focused Attack. There's 120 CP left over since I'm not sure why you'd want Tattoo of Sorcery unless you have more planned for spell casting. It should be said, some people might drop search, and add Strength there instead.
Code: |
Level CP Skill
1 10 Search
1 0 -- Saved --
2 10 Ranged Combat
3 0 -- Saved --
4 20 Archery
5 0 -- Saved --
6 0 -- Saved --
7 30 Advanced Archery
7 -20 20 Exploration Badges
8 0 -- Saved --
9 0 -- Saved --
10 0 Critical Hit
10 20 Meditation
10 40 Enhanced Senses
11 20 Strong Attack
12 0 -- Saved --
13 40 Focused Attack
14 10 Strength
15 20 Combat Mastery
16 10 Planar Protection
16 20 Stamina
17 0 -- Saved --
18 0 -- Saved --
19 0 -- Saved --
20 0 Tattoo of Altered Luck
20 30 Tattoo of Resistance
20 60 Tattoo of Adaptation
21 30 Tattoo of Opposition
22 30 Tattoo of Strength
23 30 Tattoo of the Wandering Way
24 30 Tattoo of the Origami Tiger
25 0 -- Saved --
26 60 Tattoo of the Bengal Tiger
27 0 -- Saved --
28 0 -- Saved --
29 0 -- Saved --
CP banked: 120
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klapaucius Mortal


Joined: May 04, 2010 Posts: 39
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Posted: Fri Jan 22, 2016 7:16 pm Post subject: |
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Thrown weapons are great, as other people mentioned you'll survive nicely with just thrown and no archery. Multiple damage types, reusable ammo, great damage. It can be a bit slow in active combat, but a small price to pay for not spending days searching for ammo. Plus better grenades
Don't skip the myrm offensive skills, combat mastery and strong attack. Cheap, useful stats.
Planar protection is of dubious use to a NC, since you'll only take a couple points of damage due to teleportation getting from A to B.
I think it's nice to buy a damage aura spell, especially if you don't have people to charge gems for you to use.
I also like some of the other spells like sharp vision, glyph erasure, mystic shield, blur. They're very useful at the right time. If you have people to charge these gems for you, you don't strictly need to buy them but I find it inconvenient to have to keep getting things charged. |
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Kharn Elite Member


Joined: Jan 20, 2010 Posts: 748
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Posted: Sat Jan 23, 2016 6:21 am Post subject: |
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Excuse me, it just so happens that I am an EXPERT at making builds for classes I have never played (and will probably never play)
Take a look at this. Order of skills doesn't matter.
Code: | Lv CP Skill
1 10 Ranged Combat
1 0 -- Saved --
2 0 -- Saved --
3 20 Archery
4 0 -- Saved --
5 0 -- Saved --
6 30 Advanced Archery
7 10 Search
8 0 -- Saved --
9 0 -- Saved --
10 0 Critical Hit
10 20 Strong Attack
10 20 Combat Mastery
11 10 Strength
11 10 Sense Magic
12 0 -- Saved --
13 0 -- Saved --
14 20 Meditation
14 40 Enhanced Senses
15 10 Repair Item
16 20 Bowyer
17 30 Master Bowyer
18 0 -- Saved --
19 0 -- Saved --
20 0 Tattoo of Altered Luck
20 30 Tattoo of Opposition
20 30 Tattoo of Strength
21 30 Tattoo of Resistance
22 0 -- Saved --
23 60 Tattoo of Adaptation
24 30 Tattoo of the Origami Tiger
25 0 -- Saved --
26 60 Tattoo of the Bengal Tiger
27 30 Tattoo of Sorcery
27 10 Sharp Vision
28 10 Stonefury
28 20 Greater Glyph Erasure
29 0 -- Saved --
30 30 Tattoo of the Wandering Way
30 -30 30 Exploration Badges
30 60 Tattoo of Leaguestep
30 -10 10 Exploration Badges
30 6 Blur |
So here we have: Archery, the ability to repair bows (important) and make arrows (VERY important) by yourself, the improved travel skill, opposition, a bunch of spells that are cheaper than actually buying the skills (blur costs 6 cp while equilibrium costs 60 and you have to be neutral and shit you gotta be crazy not to like it) and the tiger. You'll be dealing 12 damage at 80% (90% with sharp vision, a shitload with sharp vision + CC) and you can get an enchant on that bow to deal 16 damage, and that's before you count opposition. If you attack a good character with that bow it's going to deal 19 damage, which isn't crazy but is nothing to scoff at.
Then, if you want to go for throwing weapons instead (I wouldn't because I can't handle picking up rocks) you can drop bowyer and, I don't know, buy adv. crit with the t2 cp? Slings deal 13 damage and I'm fairly certain you can enchant them for a total of 20 damage. Plus you can use your grenades and shit whenever you like. _________________ IF WE LOOK AT ROME AND SEE OUR HOME, THE END IS ON ITS WAY |
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Sac Elite Member


Joined: Jul 05, 2011 Posts: 609 Location: Behind you
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Posted: Sat Jan 23, 2016 6:21 am Post subject: |
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I hate those stupid T2 charged attacks that don't scale well to T3. An enchanted weapon will fix your dealing with adaption problems and/or offset from your tiger's damage.
Also personally I don't do exploration badges until I have a travel skill. AP for AP it's more efficient to wait, and I'm in no hurry to get 1 more skill than I would have had otherwise.
I like dodge/evasion and reflexes on my equilibrium guy... On opposition only? Up to you, but if you've got the CP go for it. Personally I'd be repairing my own weapons and crafting ammo.
If you're factioned and take sorcery, get enough spells, mainly support types, to make it worthwhile. _________________ DS Vengence (10321)|Exar Kun (9839)|Odysseus (6385)|Sac II (3599)|Secundus Nulli (3900)|Spécïâl Chàrăcŧẽr (6153)|Darth Bane (5067)|The occasional shadow (4078)|Ventis Secundus (3858) |
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RaelCleap Nexus Clash Veteran


Joined: May 09, 2015 Posts: 1074
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Posted: Sat Jan 23, 2016 8:19 am Post subject: |
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Also if you plan on Sires of Retribution, you will not gain max flesh unless feral. As you are a Neutral class.
If you are planning feral, Sires will work. If you are none feral, I wouldn't recomend the Sire pet. _________________ “I'm a man of simple tastes. I'm always satisfied with the best.” ~Oscar Wilde
"Everyone loves to hate a good villain!" Dr. Cleaver |
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Nook Active Member


Joined: Oct 26, 2015 Posts: 233
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Posted: Thu Mar 31, 2016 3:17 am Post subject: |
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My goal is to make folks spend alot of AP going for a kill, not become unkillable (which is impossible)
- attacked you with a Soft Strike and hit for 26 points of arcane damage. This attack was suffused with arcane power!
- attacked you with a Soft Strike and hit for 12 points of impact damage.
- attacked you with a Soft Strike and hit for 26 points of arcane damage. This attack was suffused with arcane power! This was enough to kill you!
So this happened, how can I make it more difficult to be killed?
I know I screwed up somewhere but I'm not seeing where it is.
Do I need to drop Tholagru and pick up AK?
Is there a skill or two I missed?
Is there no hope and I need to re-roll?
Coby |
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ten_of_swords Mortal


Joined: Nov 02, 2015 Posts: 45
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Posted: Thu Mar 31, 2016 3:36 am Post subject: |
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You don't need to reroll. Going AK and having Equilibrium will help drive AP cost up.
Other than cost, it's not being in the wrong place. Spawning a pet will make any place the wrong one.
Also was that Immanent_Eschaton who got the kill? He's always had that soft touch. |
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