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Nexus Clash :: View topic - Asha'man
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Asha'man

 
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Lychwood
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Joined: Jul 05, 2014
Posts: 204

PostPosted: Wed Feb 24, 2016 5:55 pm    Post subject: Asha'man Reply with quote

Toying with the idea of building a character as an Asha'man from the Wheel of Time series. For those unfamiliar, they're melee/magic hybrid fighters with insane offensive capability. They also create portals.

The portal bit makes me wish I could make a conduit work, but it would take some real stretching of the class to make it into a competent offensive force.

NC might also work, with its teleport and built-in hybrid capabilities.

Thought I'd ask and see if anyone had some ideas before I start drafting builds. I'm not limited to either of the classes I mentioned, those are just the first that came to mind.
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Wed Feb 24, 2016 6:49 pm    Post subject: Reply with quote

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again...

Its simple, what you need is to become a Nexus Champion at T2, then at T3 go into Conduit.

I really like the idea of Wheel of Time characters, will do some thinking after work.
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RaelCleap
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Joined: May 09, 2015
Posts: 1074

PostPosted: Thu Feb 25, 2016 2:36 am    Post subject: Reply with quote

Spell slinger Corrupter? They hybrid well and are extremely offensive.

For the portal fluff rename some of your spells as portal based attacks or actions as a thought.
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Lychwood
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Joined: Jul 05, 2014
Posts: 204

PostPosted: Fri Feb 26, 2016 1:48 pm    Post subject: Reply with quote

Well, the portals aren't really for attacking so much as they are logistical in transport of both one's self and one's allies and troops, which is why I'd really like to make a conduit work on some level. If I were to do so, I think I would try going for thrown weapons with nexal return, maxed wisp/portal tree, probably some enchanting to make my own enchanted hatchets, and then grinding up the arcane trail tree a ways. However, as mentioned this is still pretty limp-wristed in the combat department.
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Saint_Jimmy
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Joined: Aug 24, 2011
Posts: 746

PostPosted: Fri Feb 26, 2016 1:57 pm    Post subject: Reply with quote

I would like to point out that reveal weakness increases the target's damage floor to 4, which works with pets, allowing them to *shred* the target, even if they've drunk a few invulns. If you're take the arcane trail tree, I'd recommend the full tree, as last breath I didn't find just the 30 cp skill too useful outside of more combat spam. This *will* be a lot of CP though, especially if you want enchanting too.
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TyranoDon
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Joined: Dec 08, 2016
Posts: 3

PostPosted: Thu Dec 15, 2016 8:26 pm    Post subject: Reply with quote

I am so new to this game I cant really comment but you should just become Androl. The stretch might actually work if you wanted to build him.

"You may call me Rand Sedai"
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Thu Dec 15, 2016 8:57 pm    Post subject: Reply with quote

Rand Sedai the Threadmancer Laughing
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TyranoDon
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Joined: Dec 08, 2016
Posts: 3

PostPosted: Tue Dec 20, 2016 12:10 am    Post subject: Reply with quote

How should i build Mat? I'm thinking maxing out the mortal melee tree -parry.

I'm not sure how to proceed after than, if there any build that works with being sneaky (as much as that applies in this game) and with a metric shit ton of magic resistance?

Also i'm thinking Mat should be a neutral character, but maybe angelic fits better.

Any help would be appreciated
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Tathers
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Joined: Apr 04, 2011
Posts: 559

PostPosted: Tue Dec 20, 2016 8:08 am    Post subject: Reply with quote

Nexus Champion for Matt. Tattoo of Luck and all that jazz.

Perrin would obviously be a revenant with the wolf tree.
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TyranoDon
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Joined: Dec 08, 2016
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PostPosted: Wed Dec 21, 2016 8:30 am    Post subject: Reply with quote

What about seraph?
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