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Nexus Clash :: View topic - Outfit and Costume rework
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Outfit and Costume rework

 
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Dissident
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Joined: Jan 19, 2010
Posts: 464

PostPosted: Fri Nov 08, 2019 2:25 am    Post subject: Outfit and Costume rework Reply with quote

Quote:
A slender woman in her early forties with wide blue eyes and elegantly styled hair. There is a tangible gentleness and naivete to her voice, but she occasionally sports a sly, knowing smile. She is wearing a Diamond Ring, a Fur Coat, a Green Halter Top, a Pair of Green Pumps, a Pair of Green Slacks, a Pitch Black Eyes, and a Rune-Inscribed Necklace. She fills the area with a commanding presence.


Have it so that if you wear cosmetic eyes it replaces your appearance instead of showing you're wearing a set of eyes.
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Badziew
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Joined: May 18, 2017
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PostPosted: Sun Nov 10, 2019 5:42 am    Post subject: Reply with quote

This feature sounds great, but it also feels complex to actually implement.

At the first glance it would require to at least:
1) modify database structure that stores items - add a new field ("description slot") defining what part of character description could be replaced by item name, if any.
2) upgrade admin panel pages for items to support editing that new field
3) go through all items in database and set that field to correct values
4) modify database structure that stores character descriptions - add a field (or set of fields, or even a separate structure) to store a description template with placeholders and default values for those placeholders
5) upgrade admin panel pages for character description to support editing those new fields
6) go through all character descriptions in database and convert them into templates
7) finally all the requirements are in place to actually edit respawn code and generate a "correct" character description instead of just using default text

Of course I am not an actual member of the dev team, so my estimation for required work is definitely inaccurate, but I still think this is (sadly) one of those features that require a lot of behind-the-scenes work Sad
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Mallich
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Joined: Jun 26, 2010
Posts: 1807

PostPosted: Sun Nov 10, 2019 7:17 am    Post subject: Re: Outfit and Costume rework Reply with quote

Dissident wrote:
Have it so that if you wear cosmetic eyes it replaces your appearance instead of showing you're wearing a set of eyes.
Regarding having clothing items overwriting sections of the character description - what Badziew said.
Regarding preventing people "wearing" eyes (or pegs legs, bionic hands, or torn wings, or any of the other items that the game treats as clothing but aren't really "worn"): how about changing the "[He is / She is / They are] wearing a [list of items]" to "[He has / She has / They have] a [list of items]"? That's (hopefully) less work.
Also, remove eye colours from some of the avatar descriptions.
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Kandarin
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PostPosted: Mon Dec 16, 2019 3:31 pm    Post subject: Reply with quote

This isn't hard to do; it would just mean coding in a bunch of overrides. We already have a working system that handles this for Aura type items and it wouldn't be hard to make more exceptions.
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Kandarin
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PostPosted: Thu Mar 04, 2021 2:32 pm    Post subject: Reply with quote

Bumping this thread as a reminder since there are several others like it and all of them could be handled in one dev session.
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Kandarin
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PostPosted: Fri Mar 05, 2021 10:34 pm    Post subject: Reply with quote

A bunch of this stuff will change in the next patch.
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