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Posted: Mon Aug 24, 2020 10:08 pm Post subject: Patch Notes - 25th August
Interface and Accessibility
Addition of a new, mobile-friendlier theme, MobileClash, which should be available for beta testing via the Themes option in your Account options. Many thanks to haliphax for pioneering and building this theme. This is being tested in search of feedback, so please discuss how it is working for you in this thread. Features of MobileClash include:
* Detects screen window size and reverts to mobile interface changes if a mobile-sized screen window is present.
* Positions map/inventory/pad side panes above other interface and sizes the map to fit mobile screens.
* Holds the user's screen position on actions instead of refreshing to the top of the page.
* Larger buttons for ease of use.
* Top menu buttons (Game, Factions, Forum, Chat) have been moved to a dropdown button in the upper right. Disconnecting from a character has been moved to this button to save space.
At this time, MobileClash only impacts the main Game screen. The Factions, Forum, Chat, Wiki, etc options remain on the old interface.
Quality of Life and Interface
* Going through a portal, entering a building, opening a door, closing a door, locking a door, picking a lock or repairing a door while Flying now land you to do the action instead of giving an error message. When this happens, the game tells you that you have landed.
* Skill lists in character profiles now have wiki links to the relevant skill pages.
* Faction upgrades that are visible in your stronghold are now wiki links to the relevant wiki pages that explain what they do (or in the case of purely cosmetic upgrades, don't do).
Game Balance
* Moving pets with MP-based movement now costs the pet MP from its own pool; pets should pay the same movement cost as their masters.
Major Bugs
* A set of updates has been coded that should get Potions of Regeneration to work correctly now.
* Revenant night regeneration should work correctly at night now.
* Fixed an issue that limited purchases of Planar Domain.
* Corrected a bug that kept portal bending from working correctly.
Last edited by Rincewind on Mon Nov 16, 2020 4:22 am; edited 1 time in total
Joined: Jan 31, 2010 Posts: 89 Location: Missouri, USA
Posted: Tue Aug 25, 2020 6:38 am Post subject:
I believe there is an unclosed tag that is causing this. It's odd, because the main theme is unchanged. _________________ // haliphax // wiki page // /
Joined: Jan 31, 2010 Posts: 89 Location: Missouri, USA
Posted: Tue Aug 25, 2020 7:19 am Post subject:
Figured that out. Fix is in dev. I will post an accompanying bug report in the Bug Reporting forum for that. _________________ // haliphax // wiki page // /
Joined: Sep 14, 2014 Posts: 228 Location: Probably a Stronghold
Posted: Tue Aug 25, 2020 6:35 pm Post subject: Re: Patch Notes - 25th August
Rincewind wrote:
Quality of Life and Interface
* Going through a portal, entering a building, opening a door, closing a door, locking a door, picking a lock or repairing a door while Flying now land you to do the action instead of giving an error message. When this happens, the game tells you that you have landed.
Posted: Sun Oct 11, 2020 7:21 am Post subject: Re: Patch Notes - 25th August
Rincewind wrote:
Quality of Life and Interface
* Going through a portal, entering a building, opening a door, closing a door, locking a door, picking a lock or repairing a door while Flying now land you to do the action instead of giving an error message. When this happens, the game tells you that you have landed.
Apparently it's still possible to Remove or Repair Power while Flying though.
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