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Gamma World: Game thread
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Mon Jun 18, 2012 5:49 pm    Post subject: Gamma World: Game thread Reply with quote

Note: This is a community driven play by post adventure. Feel free to suggest what the characters should do, but please post your suggestions in This other thread, to help keep this thread neat and tidy. Thank you for your cooperation.



Our adventure begins with Garglesnout Frostbane XVII pulling into a new town in his pickup truck. This town would be an excellent place to gather information, he figured. Garglesnout was an explorer, and believed himself to be quite famous. He's met the colossal Mole, who created mountains whenever he dug himself a hole. He's crossed the Radioactive wastes of Why-would-you-want-to-be-here-anyway? (And reminded people while telling the tale that the italics and the question mark are a part of the name, should they wish to recant the tale). He's fought ruffians and thieves, monsters and maniacs. Who knows what today will bring? Hey, maybe that guy sitting in a rocking chair has an idea. That one over there, under the wooden sign that says in faded letters "General Sto".


Your car is parked in pathetic town that looks like it should have been abandoned years ago. The buildings are all falling apart, and many have already fallen over (which doesn't seem to do much to dissuade the locals from using what remains as shelter). This fellow is sitting outside the least deteriorated building in town. Through the empty windows, you can figure that this is some sort of shop.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Tue Jun 19, 2012 2:10 am    Post subject: Reply with quote

Ongewitter wrote:
Run up to the old guy and ask him if he has a Water Chip.


Your reference is wasted on the old man. He's a bit hard of hearing, and believes you to be asking for water. He informs you that the town has plenty of water which it brought from the nearby oasis by the barrel full, and you're welcome to as much as you need.

Nearby is a barrel of water, which is either half full or half empty depending on how optimistic you're feeling. Considering the fact that you're pretty sure water isn't supposed to be that particular shade of purple, lets go with half-empty.


Sihoiba wrote:
Ask him about recent events, and see if he'd be interested in trading for a story of our daring adventures.

[Interaction: 20]

"Recent events, hmm? Oh, you'll find out about that in..."

He looks at his wrist. There is no watch there, but he doesn't seem to notice.

"... about an hour or so. I'm afraid stories aren't worth as much as they used to be anymore, but I still appreciate a good old fashioned tale. Tell you what. If you share one of your stories with me, I'll make sure you get some good seats when things get interesting around here."
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Tue Jun 19, 2012 8:22 pm    Post subject: Reply with quote

Ongewitter wrote:
Respond to the old man's request by asking him if he doesn't mind a fiddly tune to accompany the "Taele of Garglesnout Frostbaene the Seventeenth, honorable explorer of ye worlde".

"Gee that sounds..."
Ongewitter wrote:
Then proceed to use the (obviously broken) piano we got to play said tune (which will most likely sound horrible) and tell our tale.
If he stops us from playing the instrument half-way through or something, tell him we have to play the song whilst telling our tale or it wouldn't sound half as epic as it could.
If he doesn't stop us, giggle internally as we succeed in making this person's life that little bit more miserable.


Piff, like you're going to wait for an answer. You're Garglesnout Frostbaene the Seventeenth, and you only have an hour to tell this epic tale! There is no time to lose.

You grab the plug for your piano and plug it into Sparks. Before he can protest, you're playing an off-key little number which is ever so slightly out of tune. You begin recanting the tales of your exploits.

[Interaction: 17]

You don't really know how to play, but you know enough to fake a little loop. A couple times when the story gets really interesting, you flip it into demo mode because it's a lot better than you.



This goes on for about an hour before he checks his wrist again and stops you.

"Uh-oh! We'd better hurry or we'll miss it! come on, you'll want to see this, and I did promise you good seats."
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Tue Jun 19, 2012 10:10 pm    Post subject: Reply with quote

Ongewitter wrote:
Success!
Get the droi-err robot awake and tell him/her/it to watch our stuff whilst we go to this town's equivalent of the movies with oldy von moldy here and get some plot hooks.

You flip a random switch on Sparks back and forth to get his attention. He hates that. You tell him to keep an eye on your stuff. He says no promises. You say ok.

Ongewitter wrote:
Expect the droi-err robot to fall asleep and be possibly kidnapped along with said stuff as soon as we turn our backs on it.

Ahh, pessimism. Logically the best way to view the world. If you're wrong, then you get to be pleasantly surprised. If you're right, then you get to feel like a smug bastard because you totally called it.

Ongewitter wrote:
Expect nothing but the very best seats when we get there, otherwise act slightly peeved as we adjust our views of the man and his interpretation of "good seats". They better at least have armrests!


The man leads you to the edge of town. There is a pretty rickety wooden fence and it looks like everyone in town is standing nearby looking out into the desert on the other side. In that area, you can see a lot of scorch marks, and random scrap metal scattered around a few hundred feet out. The man explains to you that every day at exactly 2:00 in the afternoon, just like clockwork, a robot comes down from the mountains and attacks the town. They never quite make it, so the town always gathers around to watch them blow up. It's become quite the event.

Nearby, some men are betting whether or not todays robot will launch its rocket before it explodes. You listen to some of the chatter for a bit and hear that yesterday a rocket hit the ground 50 feet from the fence (that was a really exciting one), but didn't explode for 7 hours. Bets today seem to be favoring that the Robot will not be firing a rocket, so people wanting to make that bet are having a hard time finding someone to be against.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Wed Jun 20, 2012 12:47 am    Post subject: Reply with quote

fluffymasterchief wrote:
Destiny calls that we bet on the unfavorable side. Bet our non-functional, but still valuable, electric carving knife on robots firing their rocket. We could also bet on the rocket hitting the fence this time but that seems too much like tempting fate.


You announce that you want to bet your knife, and you immediately have 3 takers.


"I'll take that bet. I'll bet a loaf of bread against your knife."


"Forget him, I've got this box of 48 Crayons. It's great for marking pretty much everything. Err, not sure where Purple went, and Green-Yellow is half used up, but it's in perfect condition otherwise."


"I'll put my Flashlight up against your knife. But I don't want to be accused of cheating anyone again, so here is the deal: I have no idea if it even works anymore. I haven't been able to charge it up."


Which offer will you take?
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Wed Jun 20, 2012 5:52 am    Post subject: Reply with quote

Sihoiba wrote:
Take the bet for the crayons we can use it them to draw maps as we explore.


You agree to the bet with the Crayons. Things remain a bit of a chaotic mess until someone shouts that they see it.

Off in the distance, you can see a cloud of dust. Everyone goes quiet as it gets closer and closer. Eventually, it draws near enough that you can make out what it looks like. It appears to be some sort of armored tank with something that resembles a robotic humanoid torso where the main turret should be. It is holding a machine gun in its hands, and has a large rocket strapped to its back. It hits a large rock and begins firing its machine gun wildly into the air. The crowd cheers as this happens. The cheering turns to applause when the robot turns on its flamethrower. It gets within a few hundred feet and one of the treads seems to break down, and it starts going in circles. The crowd laughs at this. The back of the rocket suddenly lights up and it fires it in completely the wrong direction. The crowd starts hooting and hollering at this, which grows stronger when the rocket explodes after flying 25 or so feet. After a while, the Robot stops and starts making some strange grinding noises. Then it explodes in a massive fireball to the great approval of the town.


You collect your winnings (and now have 1 Box of 48 Crayons missing Purple and half of Green-Yellow). From the man who made the bet with you, he doesn't seem to happy about it.


The old man who brought you here smiles at you.

"That one was pretty good. They don't often end up going in circles like that. Usually they fall over or just stop. It's pretty good when they fall over though. They flail around a lot and try or try and push themselves upright. Did you ever see anything like that before?"
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Wed Jun 20, 2012 7:09 pm    Post subject: Reply with quote

Shadok wrote:
Teksura wrote:
Sihoiba wrote:
Tell him the daring tale of how we found our android assistant.


Warning: You do not have your piano. Would you like to attempt storytelling anyway?

Hells yes. Improvise an instrument using some scrap metal. It'll do as some drums.


You find some scrap metal which most likely got blown off of a robot at some point, and begin banging out a beat as you sing about Sparks.

But it's just not the same. Sad

People are going home now.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Thu Jun 21, 2012 6:54 pm    Post subject: Reply with quote

fluffymasterchief wrote:
We need a quest. Let's find a quest giver, as in, an attractive yeti of an opposite sex whose clearly in need of our help (here's hoping that helping comes with a lot of burning things up).

Sadly, after asking around town a bit, we learn that the only other Yeti in town is a fat man who shaves himself and goes by the name Big Bubba. But that can only mean 1 thing!

Sihoiba wrote:
Let's go explore the source of the robots, not to stop them coming, but instead to see what can be done to make their arrival more entertaining.


Obviously the attractive female yeti is already held captive at the source of the death robots which fail to assault the town daily. And so long as you're there, you might as well see about making the show better.


You return to the shop and find Sparks and your car exactly where you left them. You jump in and start up your truck. Sparks says where are we going now. You say you're going to find the source of the death robots which try attacking the town every day. Sparks says oh so you're going to stop them? You say no. Sparks says so what are we going to do? You say you're going to make the show more entertaining for the people, and perform a daring rescue if someone is being held captive. Sparks has nothing to say to that.


The drive is pretty easy. The path has been very throughly flattened by previous robots, so it makes for a very nice dirt road. Making it even easier to follow are several exploded robot parts along the way which have either been flattened into the dirt or blown to the side of the road. Eventually, you reach what appears to be some sort of mammoth cave with some heavy gates attached to the mouth. The gates are open.
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Teksura
Nexus Fixture
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Posts: 5580

PostPosted: Fri Jun 22, 2012 3:28 am    Post subject: Reply with quote

Ongewitter wrote:
Gates are open? Turn on the headlights and drive inside. Obviously.
Worst case scenario we blow up the damn head computer and we've got ourselves a cool lair.


You drive in like you own the damn place. Headlights on just in case anyone doesn't hear you coming. The cave is absolutely massive, and seems to go on pretty deep. It seems to be lit by an unsettling green glow that comes from a number of pits every here and there. You pass by a number of crudely built shacks and park your truck next to a bunch of motorcycles. A number of creatures are staring at you from around a firepit. They seem to have been in the middle of a barbecue of some sort, and a few of them put down their beers and pick up some weapons.


Because of your previous adventures, you recognize the two species here. One of them is known as a Porker. It is basically a giant pig. They are known for their mechanical ingenuity, if nothing else. they love loud things like firearms and motorcycles, and often manage to salvage, repair or outright build a few for their gangs.

The other species is known as a Badder. They are known for their savagery and groups of them will usually raid nearby settlements for supplies.


One particularly large Porker carrying a baseball bat which has been wrapped in barbed wire approaches you.

"We don't get many visitors. What brings you here?"


Sparks takes this opportunity to get out of the truck bed.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Thu Jun 28, 2012 9:00 am    Post subject: Reply with quote

Sihoiba wrote:
Go with, "There have been some really spectacular robots coming down from here, and I was quite curious to come meet the maker."


You say this. He glances back at his comrades and looks back at you.

"Now, we don't know nothing about no robots. Why would we bother with robots? You can't ride them and it takes all the fun out of doing anything fun."
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Sat Jun 30, 2012 5:52 am    Post subject: Reply with quote

fluffymasterchief wrote:
Demand that they release the attractive (and non-existing) female yeti they have in captive (gotta finish what I started), then camp outside the gate until tomorrow for a new robot.


He looks a little confused at your demand.


"You've been spending too much time out in the desert. If you want to camp outside, that's fine with us. Just don't block the gate."
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Teksura
Nexus Fixture
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Joined: Dec 17, 2009
Posts: 5580

PostPosted: Sat Jun 30, 2012 9:19 pm    Post subject: Reply with quote

fluffymasterchief wrote:
ask them why we can't block the gate.


"What if someone wants to go for a ride? If your truck is in the way, it'll be a lot harder, won't it?"
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Mon Jul 02, 2012 9:06 pm    Post subject: Reply with quote

Ongewitter wrote:
Wait, can we have races or something with these guys?

It's gotten kind of dark by now. Didn't I mention the sun was setting as you arrived? Well, shit. I guess I didn't.
Ongewitter wrote:
At any rate, whilst we wait for the next robot to come up, which should be before 2 in the afternoon, we might as well have some fun with those dudes.
Let's have a Barbecue!


They really don't seem too keen on sharing any of their food with you.
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Teksura
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Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Fri Jul 06, 2012 7:40 am    Post subject: Reply with quote

Ongewitter wrote:
Whatever, we'll have a snazzy barbecue with just the two of us. Even though half of the attendants don't have to eat.
...
That kinda sounds depressing.


Depressing? Maybe you're forgetting who you are! You lighten up your barbecue with the telling of your last adventure. Of course, Sparks is the only one around and he keeps insisting that he was there and there is no such thing as a scantly clad Yeti damsel, and even if there was you certainly didn't make out with any. But hey, what does he know?

In any event, you're halfway through telling Sparks of you rescued him from the scrap pirates by swinging across a radioactive waste field on a rotting vine, barely making it as the gamma moths swarmed you (he also insists this never happened and don't you fleshies need sleep or something?), when 2 crossbow bolts miss you by just a few inches. You instantly spring into action and grab your weapons. You charge out towards the source of the bolt and overhear one of the Porkers yelling.


"You guys missed? How could you miss? All right. We'll do this the hard way."

He shouts out to you.

"HEY YETI! YOU CAN LEAVE WITH YOUR SKIN IF THAT'S ALL YOU TAKE WITH YOU."



Your keen intuition tells you that he wants your stuff. The good news is that your fast reflexes cause you to bolt into action faster than anyone else can react! Garglesnout Frostbane XVII has won initiative, and will be acting first. (Sparks had been in the middle of calculating a new system of measurement to gauge exactly how much he hates you, and therefore will be acting last.)








For your convenience, your abilities are shown. For your inconvenience, I totally forgot your Omega Tech. Whups. It'll be there next time. Just remember that any power marked in red (including your Omega Tech items) are only good once per encounter.
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Teksura
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Posts: 5580

PostPosted: Sun Jul 08, 2012 11:12 am    Post subject: Reply with quote

Sihoiba wrote:
So we have reach for this fight, on that basis Garglesnout should move to C13 and hit the Badder at C11 with the sign.


Unfortunately, as you stand 10 feet away from your target, you're reasonably sure that your trusty sign just isn't going to reach unless you had some sort of super stretchy arms or something. Oh wait, you do. You ready your swing and STREEEEEEEETCH those arms, clobbering the surprised badder on the head with your weapon for a whopping 16 damage. He looks pretty messed up now.



One of the Porkers sees this and charges you with his flail, which isn't very smart of him but hey, who are you to judge? As your arms snap back though, you accidentally- err, SKILLFULLY parry the blow with your flammable materials sign.

Fresh with a concussion, the badder you hit figures he should stay the ever loving crap away from you. He backs off a ways and fires another shot from his crossbow. He gets lucky, and it pegs you right in the arm. You take 12 damage. It's a shame you don't have some rubbery quality about you that could reduce that by 5. Wait, you do. WOW, that mutation is working out really well for you, isn't it?

The other Badder steps in and swings a mace in your direction. This one konks you in the side, but you don't particularly notice it.

The final Porker charges Sparks, swinging his flail. However, Sparks blocks the attack with his hubcap.



Sparks is up, then Garglesnout.
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