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Joined: Sep 14, 2014 Posts: 228 Location: Probably a Stronghold
Posted: Tue Nov 24, 2015 6:24 am Post subject:
Thalanor wrote:
A new feature will soon go live!
You will be able to copypaste your character's badge string. It will then mark all badges you do not yet have (including only badges that have been discovered by players already though!)
If you cannot see the button "Set Markers to Missing Badges", please refresh with CRTL + F5 to clear you cache
This should help badge hunters tremendously. Please note that you may want to regularily paste your character badges even if you already have every badge currently known, because there might be some not yet discovered.
- 4 new Elysian badges have been added since last version _________________ Real Mages Cast from Mana
You will be able to copypaste your character's badge string. It will then mark all badges you do not yet have (including only badges that have been discovered by players already though!)
That is sweet as all heck. I've been meticulously tracking that stuff in my characters' notepads, but this is clearly easier to work with. Also FYI a new Stygia badge was found yesterday. (Not sure who it was, but good on them.) Just 3 left!
Does the "Descriptions On/Off" button do anything right now? I haven't noticed a difference when fiddling with it.
You will be able to copypaste your character's badge string. It will then mark all badges you do not yet have (including only badges that have been discovered by players already though!)
Just adding my thanks for this in addition to those others who have already spoken.
Searching through 170 badges (even alphabetized) was getting painful _________________ Bob Ross | Feral | 3628 - Catvom | Feral | 3627 - Haldos Jnr. | RRF | 3659 - MonkeyDawg | PoR | 3631 - A Speciality Priest of Tempus | Lawful Good | 4489
Retribution | Eternals | 9134 - Minsc | Scales of Namm the Vigilant | 9008
Joined: Dec 28, 2013 Posts: 212 Location: West Laurentia Mental Hospital, Wolverton
Posted: Fri Dec 04, 2015 4:47 pm Post subject:
oath2order wrote:
I'm wondering if it would be possible to code it in so we can see what power plant powers which area? (or is that a district thing)
All Laurentian power plants provide power to the district they're located in, nowhere else. _________________ "I'm coming up with the 'Anne Frank' scale of prioritization. As in, 'would Anne Frank give a shit about this?'" - jorm
Hypermap claims that Svarga bridge portal to stygia (in Elysium, 28,31) takes you to Searing River (28,32) in Stygia, when in reality it takes you to Naraka Bridge (28,31).
Not a big difference, but still. _________________ "I am your Slave
And you will Reward me
For I shall be Faithful."
(That's from Dracula, by Stoker.)
Would it be possible to add a feature that -counts marked tiles-?
While this isn't exactly "calculate ap cost of travel", it's pretty close and would give an estimate. Would also be handy when you're trying to figure out how many badges you are missing. _________________ "I am your Slave
And you will Reward me
For I shall be Faithful."
(That's from Dracula, by Stoker.)
The square 21,18 in stygia is marked as Frozen Highway in the hypermap (correct) but it is colored like a stone hut (incorrect) _________________ "I am your Slave
And you will Reward me
For I shall be Faithful."
(That's from Dracula, by Stoker.)
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