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Nexus Clash :: View topic - Should Infusion be Altruistic?
Posted: Wed Feb 24, 2010 5:40 am Post subject: Should Infusion be Altruistic?
I really like the "one-click dump" method of infusion. The question remains, should infusion be altruistic?
Any infuser needs to give up AP to infuse; AP which could be used to help the character progress. Historically, the argument was that "infusion for the benefit of the faction was a reward in itself; stronger faction =..." I find that this argument becomes even thinner in a timed environment, especially with the current caster:non-caster ratio. AP spent on infusion is time off from character development. Maxing the infusion on an SH tile is about 5 full days worth of AP, i.e. one week off.
Perhaps there should be an XP mechanism similar to energize? 1 XP / 5 Infusion? It's a slow rate, but something. (Personally, I'd rather see an XP rate closer to 1/1 - combat characters can achieve a better XP / AP rate with decent hunting, or especially with raiding.)
As it is, infusion is still a chore and costly to the character who does it.
Its been said there will be benefits to infusion. What these benefits are remains to be seen. I haven't heard anything from infusers, so if they are reaping benefits, they've gone unnoticed. Or these benefits may not be implemented yet. Just have to wait and see.
Perhaps if someone were to develop a class of character posessing strengths/weaknesses that were dependent upon the type of infusion it happened to be standing on.
Perhaps if someone were to develop a class of character posessing strengths/weaknesses that were dependent upon the type of infusion it happened to be standing on.
I should note here that something very much like this has already been planned.
As a former NW infuser, including a stint as a head infuser, I strongly support giving infusers XP for their efforts. Yes, they get faction benefits - but so do those who do other things to help their fellows but do get XP.
It is very discouraging to pour your heart and AP into infusions day after day, fighting for your faction, and yet get no reward for it other than to see those who started at the same time gaining levels and power while you just do the same thing again and again to no personal benefit. Fair is fair - if enchanters (if we have enchanters) and crafters gain XP for their skills; infusers should also.
My big thing about infusion wasn't that it was so unrewarding, but that many of the classes had no access to it. My LS felt the strain because he was one of the few. Where as my ES always felt guilty because he had enough free time on his hands that he wanted it. I'd love to have the other classes have some sort of access to it. Like more salt the earth type skills. It'd still be stressful, but at least the burden would be more evenly distributed.
Well, if anything the number of infusers has been reduced with paladins no longer being able to pick up the skill. Which makes sense in the name of the balance. Divine Heralds can apparently still pick up the skill, at a whopping 60CP and presumably some of the other T3 combat classes of other alignments might get this chance..
And IIRC you didn't get XP in NW for enchanting. Which also made sense since enchanted weapons were pretty much mandatory.
I agree that infusion should grant some kind of benefit for the infuser, and a nominal amount of XP would make the most sense. It was never fun putting down 70 infusions in a go while everyone else was off having fun.. _________________ Sihoiba said, "Unfortunately he resisted arrest by lighting himself on fire"
By the end my melee NC didn't even have a fancy magical gear, just a +3 or 4 or whatever magical sword. That's it. _________________ Nobody likes artists, and who can blame them? When they aren't challenging your preconceptions or whatever, or renouncing the boundary between being and nonbeing, they're beating you at games with their nigh mystical bullshit.
Magical weapons were the absolute best only because they never ever broke. If that was fixed, you would probably reconsider getting one of those beautiful +damage, +to-hit, damage-typed, named swords.
also, Bludgeon-enchanted Chainsaw was most awesome weapon of all time. OF ALL TIME!
to come back on topic, maybe XP gain from infusion could come sporadically, like books, or even like *ahem* cult sacrifices *twinge*. The problem I see with just giving XP directly would be that it's not an activity that gives much interaction with other players. You could sit on an island in New Purgatorio, just steadily infusing for XP, and never see anyone until you max out. And that would be so boring for everyone. _________________ Current:
Retired: Det. David Caruso, Oprah, X1-Alpha, your hands, Ambassador Kosh
While you didn't get xp for enchanting in NW you did tend to get a lot of payer interaction out of it (at least during the bits you were not asleep from the AP overload) which was at least as good as any other reward.
However I think a great bonus might be some sort of 'badge' for heroic amounts of enchant/infuse grinding. Oh and I for one would probably spam away CP on a skill that let my enchanter add an extra level of enchant to maxed items that simply added something like :"this item was enchanted by Ned Kelly" and i suspect that some infusers would feel the same about a skill that let them 'tag' a tile they have put 100's of AP into.
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