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Nexus Clash :: View topic - [Weapon]Spellwand UI improvements
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[Weapon]Spellwand UI improvements

 
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fluffymasterchief
Elite Member
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Joined: Jan 19, 2010
Posts: 828

PostPosted: Wed Apr 11, 2012 4:09 pm    Post subject: [Weapon]Spellwand UI improvements Reply with quote

Suggestion: Separate "recharge spellgem" and "Load Spellwand" buttons onto different panels. Or give them their own menu like brew potions and such. Also, add in a spellwand to the inventory panel so that it shows how many charges are left in it.

Reason: Just some idiot proof and convenience features. Currently, a wizard can load his wand even when the wand is fully loaded. Probably so that a wizard can load a different spell at any time. Unfortunately, "load spellwand" is right below a "charge spellgem" button. Inevitably, I've loaded my fully charged wand with a gem of a same spell that had only 1 charge in it, wasting my time and MP. Some UI change to prevent mistakes like this would be nice.

Also, the only way to know how many shots are left in the wand is from the weapon selection list in the attack panel. It'd be nice to know exactly how many shots left in the wand at any time.
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psyduck
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Joined: Oct 13, 2011
Posts: 226

PostPosted: Wed Apr 11, 2012 5:12 pm    Post subject: Reply with quote

It would be nice if there is a separate special box for spellwands just like the pet menu, that gives all the information wizards need.
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