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Nexus Clash :: View topic - Class and skill statistics
Nonsense, knowing that there's not enough incentive to go Fallen or Redeemed is always useful.
There's actually plenty of information here about what skills just aren't up to snuff and what classes are probably best to avoid until they get rebalanced. _________________
I just had some extra credits and thought it might be nice for people to see the data. Some of the skills numbers actually really surprised me. _________________ hi
Nonsense, knowing that there's not enough incentive to go Fallen or Redeemed is always useful.
Frankly, I don't think either will ever be common regardless of power. Most people want to play with their factions, so doing something that auto-kicks you just isn't going to be popular. This is particularly a problem for the support-oriented Redeemed.
It seems that I'm the only player with a Holy Transfer Advocate.
Come on guys - it'll be funny to transfer auras onto tanks. _________________ |The Devil On Your Shoulder 4407 | Mira Lasan 1724 | Officer Horwood 1763 | A Ghast 5143 | A Velociraptor 3721 | Father Christmas 3115 |
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
Does losing access to skills affect how they would show up on this? From too much angel on angel action, of course.
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
Yes, that and the Eternal Soldier/Revenant builds stand out as particularly over powered and clearly concentrated in what people are choosing for, likely(and usually), that reason. The alternative explanation would be that the other classes are relatively underpowered but a 60 damage joke attack recently mentioned on in another thread doesn't really make that seem to be reality.
Conduits and Void Walkers just seem like pure support with not much else really going for them but that support is essential/really good if you build them a specific way. Unless those skill sets aren't just travel skills, they read like travel skills to me. _________________
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
Yes, that and the Eternal Soldier/Revenant builds stand out as particularly over powered and clearly concentrated in what people are choosing for, likely(and usually), that reason. The alternative explanation would be that the other classes are relatively underpowered but a 60 damage joke attack recently mentioned on in another thread doesn't really make that seem to be reality.
I don't think you can conclude form the skills numbers that the class as a whole is overpowered. You'll note that travel skills are extremely common for every class that can take them, as is ES for every class except myrms (presumably because it's redundant for revenants). And it isn't really surprising that a hunter/glass cannon class takes damage increases. It says more about the number of builds than power. (DHs have like, 2 major choices to make - melee or ranged and HoD or HoJ).
I also wouldn't read too much into the 60 damage attack - it involved a 5% proc (critical hit) on a charged attack that costs AP as well as MP and was presumably a double shot . That's not something that an ES can do reliably (my ES does 15 damage on a normal attack). And while it looks impressive, it isn't particularly efficient (he spent 4 AP and 10 MP on that one attack).
karek wrote:
Conduits and Void Walkers just seem like pure support with not much else really going for them but that support is essential/really good if you build them a specific way. Unless those skill sets aren't just travel skills, they read like travel skills to me.
Conduits (like Advocates and Oppressors) are indeed support classes, but that's completely intentional. I don't know why you think Void Walkers are support though. All of their skills are damage, movement (best in the game), hunting, and not-dying (invis); they have no support abilities at all. They're hunters and damage-dealers like Heralds and Revs.
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
Feet of the Wind is a useful movement ability in Breath 3. As to no Enhanced Senses? Probably the same reasoning espoused by Eternal Soldiers and Revenants who skip Enhanced Senses i.e. they are raiders and save their CP for more raid-oriented abilities.
The explanations don't have to be complex _________________ Cheers,
I like how every single Divine Herald picked up feet of the wind. Heck, there's only one without infinite attack and two without ES, presumably because they just hit T3.
(And to whichever one of you has IA without ES: you can't kill people you haven't found).
Feet of the Wind is a useful movement ability in Breath 3.
You don't have to tell me - I'm one of the 100% . It's probably the best or second-best movement skill (corner+ether step is probably more abstractly powerful, but also more expensive).
SkullFace wrote:
As to no Enhanced Senses? Probably the same reasoning espoused by Eternal Soldiers and Revenants who skip Enhanced Senses i.e. they are raiders and save their CP for more raid-oriented abilities.
The explanations don't have to be complex
I'm assuming most Revs are probably getting it form the "Aspect of Whatever" skills. I don't think "just leveled and don't have CP yet" is complex though.
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