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Nexus Clash :: View topic - If you lose your Angelic powers...
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If you lose your Angelic powers...

 
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saulres
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Joined: Jan 19, 2010
Posts: 3720

PostPosted: Sun Mar 31, 2013 10:35 pm    Post subject: If you lose your Angelic powers... Reply with quote

... do you also not respawn in Elysium?

a tiny grasshopper has gotten into the deathfarming game and has intentionally reduced its morality to 19 so it lost Divine Armor etc. It then joined Adamant Kinship so it would respawn in Valhalla, where it's much more likely to get stepped on. But if losing the angel powers also means it wouldn't respawn in Elysium, it'll drop the guild as well so it has no soak.
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Shadok
Nexus Fixture
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Joined: Aug 15, 2010
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Location: Gehenna (Earth Branch)

PostPosted: Sun Mar 31, 2013 10:46 pm    Post subject: Reply with quote

No, your respawning in Elysium is part of your class. You'll just take planar damage by travelling around in Elysium if you're in the ranks of the fallen (with a small F. Not the class which has a capital F).
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saulres
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Joined: Jan 19, 2010
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PostPosted: Sun Mar 31, 2013 11:12 pm    Post subject: Reply with quote

Okay, thanks. Planar Protection would stop the damage so it's probably not worth it.
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Mallich
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Joined: Jun 26, 2010
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PostPosted: Mon Apr 01, 2013 4:58 am    Post subject: Reply with quote

*Edits wiki*
On a related note, do Fallen (with the capital F) spawn in Gehenna and become immune to Planar Damage there? Do the Redeemed become angels for the purpose of spawning / planar damage?
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Shadok
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Posts: 3955
Location: Gehenna (Earth Branch)

PostPosted: Mon Apr 01, 2013 5:05 am    Post subject: Reply with quote

Mallich wrote:
*Edits wiki*
On a related note, do Fallen (with the capital F) spawn in Gehenna and become immune to Planar Damage there? Do the Redeemed become angels for the purpose of spawning / planar damage?

Yes to both.
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Mallich
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PostPosted: Mon Apr 01, 2013 5:43 am    Post subject: Reply with quote

Thanks. So...
Respawning is linked entirely to class. Angels/Redeemed to Elysium, Demons/Fallen to Gehenna.
Planar Damage is linked to both class and morality. Demons/Fallen with -20 morality or less are fine in Gehenna. Angels/Redeemed with 20 morality or more are fine in Elysium. Everyone else gets singed.
What about Wandering Monsters - do feral hellhouds / imps murder factionless demons/Fallen if their morality is too high?
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Shadok
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PostPosted: Mon Apr 01, 2013 5:59 am    Post subject: Reply with quote

It's easier if I explain this in mechanical terms.

A demon is defined as a character who picked a "Demon" class and who's MO is -20 or lower.

An angel is defined as a character who picked an "Angel" class and who's MO is 20 or higher.

When you rise/fall outside of these limits, the game locks out your angel/demon class. You're now simply a mortal in the eyes of the game.

That means things which normally won't affect you because you're demon/angel (Planar damage and wandering pets) now WILL affect you.

Why explain all this? Because it applies to all cases. Now I can cite this post if asked about anything else which is affected by your class and MO Razz

The short version (TL;DR!): Yes, the wandering pets will now murder your face if you rise/fall as a demon/angel, respectively.
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Mallich
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PostPosted: Mon Apr 01, 2013 6:24 am    Post subject: Reply with quote

Shadok wrote:
A demon is defined as a character who picked a "Demon" class and who's MO is -20 or lower.
An angel is defined as a character who picked an "Angel" class and who's MO is 20 or higher.
When you rise/fall outside of these limits, the game locks out your angel/demon class. You're now simply a mortal in the eyes of the game.
The first two lines imply that a redeemed character (somebody who has an "Angel" and "Demon" class) can be either an angel or a demon depending on their morality, switching from one to another by changing their morality. The third line... doesn't. Could you explain which interpretation is correct?
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Shadok
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Location: Gehenna (Earth Branch)

PostPosted: Mon Apr 01, 2013 6:38 am    Post subject: Reply with quote

They're not as mutually exclusive as you think. A Fallen has an angel class (Tier 2) and a demon class (Tier 3). Vice versa for Redeemed.

By changing your MO between your two limits as a "Turncoat" class, you can lose and regain the powers corresponding to the morality you've chosen. So a Redeemed can turn evil again, regain their tier 2 skills and respawn in Gehenna again. They just can't use Redeemed powers or be healed until they return to their angelic morality.

That is how it's supposed to work at least. There's not enough Fallen and Redeemed to have completely tested it all yet although Confused
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