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Nexus Clash :: View topic - Random and Funny: Dumbest suggestion thread 2
Fully automatic firearms. You can fire as many bullets at a single target as there are cartridges in your magazine for 1 AP. Every additional shot hits with full damage, but -5% to-hit times the number of additional shots already fired.
Mortal skill: Cartography 10 CP Your character makes their own Ubermap as they explore.
Mortal skill: I know the way 30 CP Activate Street Smarts for 1 AP 10 MP. When moving to a tile on your Ubermap, movement costs halved but lose 1 XP and 1 HP.
Mortal skill: Explorer 20 CP Activate Exploring for 1 AP 10 MP. When moving to a tile not yet on your Ubermap, movements costs halved and gain 5 XP and 1 HP.
Joined: Oct 12, 2015 Posts: 1085 Location: The United States of America
Posted: Thu Jul 07, 2016 1:56 am Post subject:
Actually, I kinda like the automatic weapon suggestion. But instead of each bullet being rolled, it should roll as one burst shot with all or nothing hitting. Not realistic, but a lot less taxing on the server I'd think _________________ 8:17 PM - BlackHeartKabal: HOW IS 42 KILLS AN A
8:17 PM - BlackHeartKabal: FOURTY TWO
8:17 PM - BlackHeartKabal: FOURTY TWOOOO
8:17 PM - BlackHeartKabal: IS ONLY AN A
8:17 PM - BlackHeartKabal: HOW DO YOU GET AN S ON LEBLANC
- You feel a Gibbering Flesh spring from your body, fueled by your hatred.
If a member of the Sires of Retribution doesn't die within 3 days of respawning, the creature inside it manages to break free, Alien-style, killing the host and arriving on the tile. Aggressive to all of course.
I had the same idea some days ago but for WMs, if you dont kill as a WM in 48 hours you explode and an agresive tentacle spawns. that would be nice.
Does the Nexus have hockey sticks? Ice skates? It needs them. This is not a dumb or funny suggestions but an earnest statement from none other than Canadian Hockey Legend Don Cherry.
Does the Nexus have hockey sticks? Ice skates? It needs them. This is not a dumb or funny suggestions but an earnest statement from none other than Canadian Hockey Legend Don Cherry.
All the above and a Machete! (a game filled with Psycho's and not a machete between us?) Please... us slasher fans thirst for this tool of the trade. _________________ “I'm a man of simple tastes. I'm always satisfied with the best.” ~Oscar Wilde
"Everyone loves to hate a good villain!" Dr. Cleaver
Way of the Alcohol - 30 CP
Whenever the Eternal Soldier drinks an alcoholic beverage, he heals 20 hp instead of the usual amount. It also cures him of negative status effects.
Master of Drunkards - 60 CP
While drunk, the Eternal Soldier gets a +5 bonus to hand-to-hand damage, and a 15% defense bonus.
Figured somebody probably already posted something similar, but what the heck, I want my drunken Kung Fu fighter.
Extend the searching code to have a low chance to drop a Treefiddy instead of normal drop from tile.
Add special checks to track total number of Treefiddies in game and dynamically adjust its drop chance so that the item remains rare and stops dropping if too much of it exists in Nexus.
The Treefiddy is a "cursed" item: it is a useless, low-weight trinket that cannot be dropped, given away or destroyed on death. It just takes inventory space for no apparent value.
(This is basically the same "drop lock" code as with custom items from Credit Store, but extended to also block giving the item to other characters.)
The Treefiddy also has a mystical ability to duplicate and mutate:
- there is a small chance per tick that a Treefiddy will spawn another Treefiddy in character's inventory (but with a special check to never go above encumbrance limit)
- there is also a small chance per tick that a stack of Treefiddies will spontaneously transmute to a random item
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2) Add a new wandering monster: Loch Ness Monster
The Loch Ness Monster utilizes the same mechanic as other wandering monsters in the past (walks randomly on the map, attacks everyone, hard to kill, innate regeneration, grants rewards on death).
It also has a few special properties related to Treefiddies:
- it only (re)spawns if there is at least one character posessing a Treefiddy in their inventory, and it always spawns somewhere near them instead of a random location on the map
- each attack of the monster has a small chance to destroy a Treefiddy in target's inventory, in addition to dealing normal damage
- in addition to normal Badge+CP reward on death, the monster also grants a random amount of Treefiddies to each character that dealt damage to it
- You feel a Gibbering Flesh spring from your body, fueled by your hatred.
If a member of the Sires of Retribution doesn't die within 3 days of respawning, the creature inside it manages to break free, Alien-style, killing the host and arriving on the tile. Aggressive to all of course.
Call it "Explosive Tentacle Murder" and make it a child of everyones favourite skill
Change spell turning so that if a spell turning wizards casts a spell at another spell turning wizard, it becomes a tennis volley until one of the wizards either misses the reflect chance or one runs out of MP.
The real joke is that you'd first need to have two spell turning wizards in the Nexus. _________________ aav-ann
Level Skip for 1500 Credits
Skip to Level 20 instantly! _________________ "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid." Albert Einstein
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