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Nexus Clash :: View topic - [Script] Conglomerated Library
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[Script] Conglomerated Library
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AuXAuV
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Joined: Oct 09, 2012
Posts: 120

PostPosted: Wed Feb 15, 2017 6:44 am    Post subject: Reply with quote

Kylinn wrote:
Thank you for all the work you've done on this. This script set has been a real lifesaver!

Maybe we'll see you more in the misty future when Breath 4 rolls out?
Glad to hear that you've enjoyed it! With such a small community around Nexus Clash, it's always nice to know that you're getting something out of the script.

As for Breath 4... Maybe. Some familiar characters may be around.
Life is busy though. There is never much time for playing.
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Kylinn
Nexus Clash Veteran
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Joined: Feb 26, 2010
Posts: 1717

PostPosted: Sun Jan 28, 2018 10:37 am    Post subject: WARNING - Safe Stonghold Revoke setting no longer safe! Reply with quote

The latest update broke at least one part of the NCCL - the Revoke Stronghold button is now active on all my characters with the ability, instead of greyed out with a checkbox.

I expect we're going to see a lot more accidental Revokes from players who have become used to the assurance that they won't be able to do it accidentally.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Sun Jan 28, 2018 11:54 am    Post subject: Re: WARNING - Safe Stonghold Revoke setting no longer safe! Reply with quote

Kandarin wrote:
Quality of Life and Interface Changes: 

● Players are now given a confirmation check before revoking their stronghold. 
Kylinn wrote:
I expect we're going to see a lot more accidental Revokes
Umm.
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oath2order
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Joined: Sep 14, 2014
Posts: 228
Location: Probably a Stronghold

PostPosted: Sun Jan 28, 2018 12:45 pm    Post subject: Re: WARNING - Safe Stonghold Revoke setting no longer safe! Reply with quote

Teksura wrote:
Kandarin wrote:
Quality of Life and Interface Changes: 

● Players are now given a confirmation check before revoking their stronghold. 
Kylinn wrote:
I expect we're going to see a lot more accidental Revokes
Umm.


How does the new thing work? Before, with this, you couldn't click the revoke stronghold due to a safety button.
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Saint_Jimmy
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Joined: Aug 24, 2011
Posts: 746

PostPosted: Sun Jan 28, 2018 12:51 pm    Post subject: Reply with quote

Press it and see!

It works like the forget alchemy recipe button - you press it once, page refreshes and gives you the confirm revoke button.
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Kylinn
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Joined: Feb 26, 2010
Posts: 1717

PostPosted: Sun Jan 28, 2018 4:47 pm    Post subject: Reply with quote

Saint_Jimmy wrote:
Press it and see!


I'm scared to!
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Teksura
Nexus Fixture
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Joined: Dec 17, 2009
Posts: 5580

PostPosted: Sun Jan 28, 2018 6:22 pm    Post subject: Re: WARNING - Safe Stonghold Revoke setting no longer safe! Reply with quote

oath2order wrote:
Teksura wrote:
Kandarin wrote:
Quality of Life and Interface Changes: 

● Players are now given a confirmation check before revoking their stronghold. 
Kylinn wrote:
I expect we're going to see a lot more accidental Revokes
Umm.


How does the new thing work? Before, with this, you couldn't click the revoke stronghold due to a safety button.

Press the button and the page reloads. The button is replaced with this:



We may or may not tweek it a little more. It might be nice to change the color of the confirm button to make it big and red and obviously different and attention grabbing to make it a little more obvious what you're about to do.
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Kylinn
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Joined: Feb 26, 2010
Posts: 1717

PostPosted: Thu Mar 15, 2018 11:50 am    Post subject: Reply with quote

And now the entire Conglomerated Library appears to be broken. None of the things it was doing are happening. My carefully-tweaked interface is gone. Sad

In fact, NO user scripts appear to work. I just checked some others that I had removed when I installed the CLib, and none are affecting anything in the game. (Scripts for other sites are still working fine.)

Devs, whatever you did, please please change it back!
------------
edit: Devs, sorry for assuming it was you. Embarassed


Last edited by Kylinn on Thu Mar 15, 2018 4:52 pm; edited 1 time in total
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Saint_Jimmy
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Joined: Aug 24, 2011
Posts: 746

PostPosted: Thu Mar 15, 2018 12:27 pm    Post subject: Reply with quote

Here's how to fix it - 99% sure the issue is that the script only accounts for http while you're visiting the site on https. To make the scripts work you'll need to edit them to include https as well. If you're on firefox, go to the greasemonkey addon, select whatever script you want to edit and at the top it should have a thing saying something like
Code:
// ==UserScript==
// @name           LibC
// @description    Lib's Conglomerated Scripts
// @include        http://nexusclash.com/modules.php?name=Game*
// @include        http://www.nexusclash.com/modules.php?name=Game*
// @exclude        http://nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        http://www.nexusclash.com/modules.php?name=Game&op=disconnect
// @include        https://nexusclash.com/modules.php?name=Game*
// @include        https://www.nexusclash.com/modules.php?name=Game*
// @exclude        https://nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        https://www.nexusclash.com/modules.php?name=Game&op=disconnect
// @grant          GM_getValue
// @grant          GM_setValue
// @version     3.0.1
// ==/UserScript==


except without the https things included. Just copy over the versions with https (and if you're on firefox you save by doing ctrl+s, took me a little bit to figure that out.)
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Kylinn
Nexus Clash Veteran
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Joined: Feb 26, 2010
Posts: 1717

PostPosted: Thu Mar 15, 2018 4:48 pm    Post subject: Reply with quote

OMG, it worked!

But ... why should it break all of a sudden when I've been using HTTPS Everywhere for months? Guess that fix will work with the other broken scripts too.

THANK YOU!

--------
edit: Ah.. *facepalm* I had been using HTTPS Everywhere in my other browser before, but not the one I'm using now, which is the one I generally use for Nexux Clash. I forgot that I had upgraded some settings this week. Guess that explains it. D'oh!
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Nayru
Highly Aloof Goddess
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Joined: Oct 22, 2016
Posts: 106

PostPosted: Thu Mar 15, 2018 7:07 pm    Post subject: Reply with quote

mine looks like this

Code:
// ==UserScript==
// @name           LibC
// @description    Lib's Conglomerated Scripts
// @include        *nexusclash.com/modules.php?name=Game*
// @include        *www.nexusclash.com/modules.php?name=Game*
// @exclude        *nexusclash.com/modules.php?name=Game&op=disconnect
// @exclude        *www.nexusclash.com/modules.php?name=Game&op=disconnect
// @grant          GM_getValue
// @grant          GM_setValue
// @version     3.0.1-X
// ==/UserScript==


the frontal asterisks make it work for any http tag, which it probably should've to begin with
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AmIaGhost
Explorer
Explorer


Joined: Jul 04, 2016
Posts: 83

PostPosted: Thu Mar 22, 2018 6:47 am    Post subject: Reply with quote

I downloaded all the things I need for this, but I dont know enough about scripts to even know where to begin on applying it all. Suppose if I spend some more time digging around in the internet world, I would figure it out eventually. Not like I need to, just seems fun, mostly from an alchemists standpoint.
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Nayru
Highly Aloof Goddess
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Joined: Oct 22, 2016
Posts: 106

PostPosted: Tue Oct 09, 2018 5:56 pm    Post subject: Reply with quote

have plonked my edited version of the script into a pastebin since i remembered to do that thing

it's marginally harder to install it via a mass copy than it is via a raw .js, but can just paste it over existing script

do the thing

mostly just includes extra safe buttons for some conduit/advocate stuffs that were severely needed (and other minor trims for 'undefined' and whatnot i forgot about)
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Kylinn
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Joined: Feb 26, 2010
Posts: 1717

PostPosted: Wed Oct 10, 2018 4:44 pm    Post subject: Reply with quote

Woot!
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Sac
Elite Member
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Joined: Jul 05, 2011
Posts: 609
Location: Behind you

PostPosted: Thu Oct 11, 2018 2:00 pm    Post subject: Reply with quote

Are shadows and lights on being highlighted for you guys? Mine aren't. I'm assuming it's to do with the day/night display change in that panel?
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