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Nexus Clash :: View topic - More drinks, more drunkness
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More drinks, more drunkness

 
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SaltedSalmon
Explorer
Explorer


Joined: Sep 04, 2019
Posts: 68

PostPosted: Wed Nov 18, 2020 8:00 pm    Post subject: More drinks, more drunkness Reply with quote

I've had enough of megathreads, they're no longer cool.

On existing alcohol, Absinthe is a pretty strong brand. It should make you Drunk for a bit longer than other beer.

As for new suggestions, I was thinking about crafting.
Since next Breath is the crafting Breath (Or was supposed to be), maybe we should be able to craft with beer? I mean, I'm sure Marquai would approve of the idea.
My first ideas were a bunch of real cocktails, but you can look them up on Wikipedia for that.

"Heaven" (Written with the quotation marks in-game) - Bottle of Paradise Nectar, Angel Tears, perhaps something else?
Gives "Unearthly Drunkenness"(Drunkness with double the accuracy debuff and damage buff) for a absurd time of 25 status ticks and heals 20 health. There may be a crash.

Bottle of Good Night - Absinthe, Blood Ice, Batch of Mushrooms
Causes a morality hit, as Blood Ice is part of the recipe.
Causes Drunkness for 25 turns and increases blood frenzy by 2. This can give Blood Frenzy to non-Revenants or get Revenants to 6 stacks, if imbibed while at maximum Frenzy. There will be a crash.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 2:51 pm    Post subject: Reply with quote

Food and booze crafting is a design space we don't plan to get into - it's a lot of work and abstraction for little reward.
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