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saulres So Very Sorry


Joined: Jan 19, 2010 Posts: 3720
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Posted: Fri Oct 23, 2015 8:15 am Post subject: [Item] Portable Generator |
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Weight 10? 15?
3? batteries gives 15? minutes of power.
When a character is carrying a powered portable generator, the lights are considered on in that tile for search purposes.
A powered portable generator can be seen in the character's description. |
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Lagn Active Member


Joined: May 12, 2010 Posts: 500
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Posted: Fri Oct 23, 2015 8:17 am Post subject: |
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Shouldn't portable generators use gas cans? |
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saulres So Very Sorry


Joined: Jan 19, 2010 Posts: 3720
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Posted: Fri Oct 23, 2015 8:19 am Post subject: |
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I dunno, I've never built one. But I thought they were battery powered. Maybe I'm thinking of the wrong thing?
I don't really care what the fuel source is honestly. It's just the overall concept I think would be cool. |
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Wozzy Misinformation Meme Machine


Joined: Oct 16, 2012 Posts: 812
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Posted: Fri Oct 23, 2015 8:27 am Post subject: |
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10-15 sounds fair. 1 gas can for 15 minutes also sounds pretty fair if you put the effort into finding them (weight might be an issue, but if you're using this, you're definitely using strength).
The one change I would make is this:
You have to "Use" it, in which case it becomes places and then starts the 15 minute timer. It can be picked up at any time to pause the timer, but it can be picked up by anyone or outright destroyed (like a target, grants standard target shooting xp and counts towards badges). |
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Igor_Dolvich Mortal


Joined: Oct 06, 2012 Posts: 38
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Posted: Fri Oct 23, 2015 9:23 am Post subject: |
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Portable generator should use fuel/gas can... you generate power using electric motor. Batteries, on the other hand, don't generate power, they store power. |
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Trialist Active Member


Joined: May 12, 2011 Posts: 116
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Posted: Fri Oct 23, 2015 11:03 am Post subject: |
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Portable generators tend to be heavy, in the range of 100-200 lbs. They are portable, yes, but that is compared to standard power generators - that is, large stationary buildings. Generators tend to burn gasoline to create energy. If you'd want to hook one up to a random house, then that would also require wiring it to the house's power grid to get the lights up and running. If you aren't looking for something that burns fuel, then I think you are just looking for a large-sized battery of some sort, not a generator.
I suppose a person could cart around a portable generator and fuel, with hooking up a large searchlight to light up rooms instead... but at that point, it's just a glorified flashlight.
Although, the idea of some buildings (especially emergency buildings, like Hospitals) to have their (stationary) own portable generators that can consume fuel to turn the lights on for a limited time would make sense. |
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SocialJusticeWarrior Active Member


Joined: Apr 25, 2014 Posts: 128
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Posted: Fri Oct 23, 2015 12:11 pm Post subject: |
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Placing, fueling, and destroying generators? I'm reminded of Urban Dead.  |
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saulres So Very Sorry


Joined: Jan 19, 2010 Posts: 3720
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Posted: Fri Oct 23, 2015 12:14 pm Post subject: |
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SocialJusticeWarrior wrote: | Placing, fueling, and destroying generators? I'm reminded of Urban Dead.  |
LOL me too!
I didn't want it to be placed because I wanted it to be something you had to work for. Turning on and off power is a current strategy and all I was looking for was if someone was dedicated enough to use up a bunch of their inventory space to find what they were looking for, good for them. Setting it up on the floor wouldn't accomplish that. |
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Trialist Active Member


Joined: May 12, 2011 Posts: 116
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Posted: Fri Oct 23, 2015 9:56 pm Post subject: |
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Well, I think that finding an appropriate name would be simple enough once everyone understand what the idea is trying to implement. There are lots of different lights out there. I guess I was just a bit confused as to what was being suggested.
Just to be sure, you are talking about an item that is found and carried by a character, used to effectively turn on the lights in the square the character is in for a short time, and then gets used up? As in, use an item on a square, that square is now considered to have powered lighting for the next 15 minutes/1 hour or whatever an appropriate duration? I assume that it can only be used indoors, and that the character needs to be indoors to use it - otherwise, you could get some silliness such as somebody using the item outside a stronghold to light it up and show how many characters are inside.
Or do you mean an item which the character carries around, and it lights up every tile they visit for 15 minutes/whatever? That would probably be a bit more difficult, given that not all tiles normally have power running to them. |
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Lagn Active Member


Joined: May 12, 2010 Posts: 500
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Posted: Fri Oct 23, 2015 10:51 pm Post subject: |
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saulres wrote: | SocialJusticeWarrior wrote: | Placing, fueling, and destroying generators? I'm reminded of Urban Dead.  |
LOL me too!
I didn't want it to be placed because I wanted it to be something you had to work for. Turning on and off power is a current strategy and all I was looking for was if someone was dedicated enough to use up a bunch of their inventory space to find what they were looking for, good for them. Setting it up on the floor wouldn't accomplish that. |
Uh, why not use flashlights then? They're already in the game, and they'd be powered by batteries. |
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Kandarin Dreamweaver


Joined: Jan 19, 2010 Posts: 2278 Location: Charlotte's Bakery University
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Posted: Thu Mar 04, 2021 2:08 pm Post subject: |
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This is a good idea but should be part of the Renown Generator ability. |
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