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Nexus Clash :: View topic - [Redeemed skill] Strength of the Afflicted
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[Redeemed skill] Strength of the Afflicted

 
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Kandarin
Dreamweaver
Dreamweaver


Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Nov 28, 2013 11:20 am    Post subject: [Redeemed skill] Strength of the Afflicted Reply with quote

30 CP Redeemed skill

If the Redeemed is under the influence of Agony Curse, Curse of Blood, Defiler Poison, Doomblight, Drained, Enervated, Frightened, any of the Doomsights status effects, Phantasmal Terror, Plagued with Doubt, Void Taint, Wytchfire or any other demon-skill inflicted debuff that I may have forgotten, the Redeemed gains a +(2 x number of debuffs) damage bonus.

The Redeemed still suffers from all of the normal effects of the debuff(s). And debuff damage penalties are subtracted from the damage bonus.

Reasoning: Mechanically, this is meant to enhance the "power at a price" theme inherent to Redeemed skills, as well as supporting the Redeemed's role (e.g. Mask of the Martyr, the Remembrance of Demonhood tree) as a specialized fighter against demons. The Redeemed gains special abilities to fight through debuffs, but must suffer the debuffs to unlock this power.

In terms of flavor/narrative, the Redeemed gains strength from having demonic taint reintroduced to its soul, albeit at a terrible price as the Angel is horrifically scarred by various demonic afflictions.
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Teksura
Nexus Fixture
Nexus Fixture


Joined: Dec 17, 2009
Posts: 5580

PostPosted: Sat Nov 30, 2013 2:30 am    Post subject: Re: [Redeemed skill] Strength of the Afflicted Reply with quote

Kandarin wrote:
30 CP Redeemed skill

If the Redeemed is under the influence of Agony Curse, Curse of Blood, Defiler Poison, Doomblight, Drained, Enervated, Frightened, any of the Doomsights status effects, Phantasmal Terror, Plagued with Doubt, Void Taint, Wytchfire or any other demon-skill inflicted debuff that I may have forgotten, the Redeemed gains a +(2 x number of debuffs) damage bonus.

The Redeemed still suffers from all of the normal effects of the debuff(s). And debuff damage penalties are subtracted from the damage bonus.

Reasoning: Mechanically, this is meant to enhance the "power at a price" theme inherent to Redeemed skills, as well as supporting the Redeemed's role (e.g. Mask of the Martyr, the Remembrance of Demonhood tree) as a specialized fighter against demons. The Redeemed gains special abilities to fight through debuffs, but must suffer the debuffs to unlock this power.

In terms of flavor/narrative, the Redeemed gains strength from having demonic taint reintroduced to its soul, albeit at a terrible price as the Angel is horrifically scarred by various demonic afflictions.


I can work with this. Fits nicely with the Survivalist role, and it'll have a hard time getting out of hand since many of the most common effects also carry their own combat penalties.
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