Nexus Clash

Login

Nickname

Password

Don't have an account yet? You can create one. Registered players can create up to three free characters to battle, team up with your friends and explore the worlds of the Nexus! To create a character once you have registered, click on Game Map at the top of the page.
Nexus Clash :: View topic - Gameplay incentives to fight members of the Adamant Kinship
 Forum FAQForum FAQ   SearchSearch   UsergroupsUsergroups   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Gameplay incentives to fight members of the Adamant Kinship

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Nexus Clash Forum Index -> Suggestions Dump
View previous topic :: View next topic  
Author Message
Alyss
Explorer
Explorer


Joined: Nov 04, 2019
Posts: 72

PostPosted: Sun Apr 12, 2020 10:19 pm    Post subject: Gameplay incentives to fight members of the Adamant Kinship Reply with quote

Lore-wise, the Adamant Kinship are sworn against every Elder Power at once and're insurgent to them and the factions that loosely follow.

But there isn't much representation of this ingame. Sure, they can't be in a faction, but there's no way for factions to actually benefit from their suppression. Not that I'm saying Kinshippers are beating-over factions on the daily, but there should be more enmity in terms of the mechanics.

1) Members of the Adamant Kinship should automatically be flagged as 'Hostile' to any factioned player. Killing an Adamant Kinship character should award the faction 1 renown, the same as for 1-way hostiled factioned characters.

2) MO should be unaffected for those that attack and/or kill members of the Adamant Kinship (except for other Kinshippers themselves, ideally). It does not make sense for Namm to punish characters for fighting those who are expressly against him. You could argue it should be incentivised through morality by the relevant Elder Powers to you if anything, but on the off chance that's a little abusable I'd recommend all attacking actions on them giving you a +-0. (Obvious note - I am not saying members of the Adamant Kinship shouldn't gain or lose MO for attacking people!)

As the Adamant Kinship is generally most popular with mass-murderers and 'as tough to kill as possible' deathfarmers, it also makes sense gameplay-wise for the number of characters which have them as valid targets (regardless of their MO at the time) to be expanded. This does incentivise more combat with AK characters, but since the AK is exclusively a combat-focused guild in terms of stats (and hence isn't very popular with more peaceful/low-key ferals anyways), I don't think that's any downside.
Back to top
View user's profile Send private message
Kandarin
Dreamweaver
Dreamweaver


Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 2:48 pm    Post subject: Reply with quote

The Adamant Kinship is going away, and getting modified hostility to work with pets is hellaciously difficult for the amount of good it would do.
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Nexus Clash Forum Index -> Suggestions Dump All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
Forums ©
Credit: Site homepage artwork (C) 2017 Acaisha Buffo
Character creation and raid ticker icons by Lorc and Delapouite at game-icons.net
Original Nexus War classes, powers, and lore copyright 2003 - 2021 Brandon Harris (bharris@gaijin.com) used with permission.
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.