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Nexus Clash :: View topic - Parry Change
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Parry Change

 
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Lagn
Active Member
Active Member


Joined: May 12, 2010
Posts: 500

PostPosted: Sun Jan 03, 2021 9:47 pm    Post subject: Parry Change Reply with quote

Parry right now is a pretty useless skill, which few characters actually bother to get. Thus, I propose a change- instead of increasing weapon degrade chance for the attacker (which is annoying in itself), it gives a 10% chance to deflect an attack, similar to the Defensive Stance ability. Synergizes with Defensive Stance to grant 40% attack block chance when it is activated, doesn't stack with Holy Champion's Cloak of Air or Doom Howler's Phasing miss chances.

And while we're on the topic of weapon degrade chance, the Weapon Turning Prayer result should instead give a 10% deflect chance instead of increasing weapon degrade chance.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 3:04 pm    Post subject: Reply with quote

This is a terrible skill and I think we'd be open to significant changes to it.
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SaltedSalmon
Explorer
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Joined: Sep 04, 2019
Posts: 68

PostPosted: Wed Jul 14, 2021 9:15 pm    Post subject: Reply with quote

I was thinking that it could just be Dodge (https://wiki.nexuscla.sh/wiki/index.php?title=Dodge) but for Soak.
So like, if Hand-to-Hand users get a bit of extra evasion, then melee users get a bit of extra soak.

(Unrelated but I thought about flat out giving melee users shields, but making a new equipment type just for one kind of fighting style feels a little out there)
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Badziew
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Joined: May 18, 2017
Posts: 234

PostPosted: Thu Jul 15, 2021 1:39 am    Post subject: Reply with quote

I misread thread title as "Parry Charge"... but that name actually sounds like a cool feature or child Skill.
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